Why make the switch?
In the last 18 months, we’ve been on a learning journey. We’ve tracked 46 million minutes across almost 500 locations in 45 countries and had hundreds of conversations with content creators (and operators). We built this new feature to address the many problems and pain points we uncovered along the way.
Is this required?
Going forward, we’ll be switching to using this as our only distribution method. At some point in the future, we will stop using Steam Keys entirely and only content creators who have uploaded content on our platform will be able to monetize their content on SpringboardVR.